﻿using UnityEngine;

namespace IQIGame.Onigao.GamePlay
{
    /// <summary>
    /// 类名 : API - UIFunctionOn 界面
    /// 作者 : Canyon / 龚阳辉
    /// 日期 : 2024-12-04 17:43:19
    /// 功能 : 
    /// </summary>
    public static class APIUIFunctionOn
    {
        static readonly public float CD_AutoCloseUISec = 3f;

        static public string GetAutoCloseCDStr(float cd)
        {
            int sec = Mathf.CeilToInt(cd);
            return string.Format("({0})秒后自动关闭", sec);
        }
    }
}
